Type | Taijutsu |
Formation | Vanguard |
Weapon | Kunai |
Rating | SSS |
Force | 30000 (Growth Rate 30.0) |
Agility | 26000 (Growth Rate 26.0) |
Chakra | 26000 (Growth Rate 26.0) |
Power | 310000 (Growth Rate 31.0) |
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Talent: Ninjutsu: Increase massive force and HP by percentage, naturally has 75% speed, 50% damage rate, and 55% avoid injury rate. When this ninja is on the battlefield, increase allies' speed by 95% and vanguard and assaulter HP by 30%, decrease enemy assaulter and support attack by 20%, when attacked 20% chance to clear allies' debuffs, naturally has Crit+20% (crit generated from the attack is additionally deducted from the total HP of the attacked enemy), self ignores enemy control rate by 40%, naturally immune to imprisonment and fury drain.
Skill: Takemikazuchi: Attack all enemies with a 300% growth rate, has 80% chance to imprison enemies for 2 rounds, clear all enemy buffs (including super flash), decrease all enemies' punch rate by 50% for 2 rounds, and increase self physical and strategy defense by 50% and increase allies' damage rate by 30% for 2 rounds, recovers 50 fury for himself, 30 for allies.
Type | Taijutsu |
Formation | Vanguard |
Weapon | Kunai |
Rating | SSS |
Force | 30000 (Growth Rate 30.0) |
Agility | 26000 (Growth Rate 26.0) |
Chakra | 26000 (Growth Rate 26.0) |
Power | 310000 (Growth Rate 31.0) |
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Talent: Ninjutsu: Increase massive force and HP by percentage, naturally has 75% speed, 50% damage rate, and 55% avoid injury rate. When this ninja is on the battlefield, increase allies' speed by 95% and vanguard and assaulter HP by 30%, decrease enemy assaulter and support attack by 20%, when attacked 20% chance to clear allies' debuffs, naturally has Crit+20% (crit generated from the attack is additionally deducted from the total HP of the attacked enemy), self ignores enemy control rate by 40%, naturally immune to imprisonment and fury drain.
Skill: Takemikazuchi: Attack all enemies with a 300% growth rate, has 80% chance to imprison enemies for 2 rounds, clear all enemy buffs (including super flash), decrease all enemies' punch rate by 50% for 2 rounds, and increase self physical and strategy defense by 50% and increase allies' damage rate by 30% for 2 rounds, recovers 50 fury for himself, 30 for allies.